Walkthrough - Act II: Minor quests. Walkthrough - Act II: Secondary quests Dragon Age 2 Forbidden Knowledge walkthrough

This quest is given to you by the Qunari warrior standing at the entrance to the port. He is trying to find out where the patrolmen sent to the Torn Coast have disappeared. You, as an outstanding figure, were suspected of having interrupted them. Go to the location indicated by the Qunari. You will find the Qunari dead, near them there will be a possessed person in the company of ghosts who will attack you. Return to the port and report what you saw to the Qunari. In return you will receive 1 gold and two-handed sword “Binky’s Consolation”.

Honoring the Fallen

Collect all three amulets of the dead hunters when you explore the cave with the warterall for Merril's quest "Reflection in the Mirror", and return them to Guardian Maretari.

Midnight Meeting

This quest will only appear if you killed the templars during the Act 1 story quest “An Act of Mercy.” After receiving the letter, meet with a Templar lieutenant who is trying to find out what happened to his missing brethren. Any dialogue option will lead to a battle, which will end this quest.

A Debt in the Family

(thanks to TiMac for adding)
This quest is given by the templar novice Margit in the Casemates. She complains that Keran's family is deeply in debt to the Tevinter pawnbroker Senestra the Snake and asks you to convince her to forgive the debts.
Senestra herself can be found at the port at night. When talking to her, she immediately throws out a couple of phrases about how it would be nice to kill Hawk, because... many will pay well for it. The fight is not difficult and after victory the quest will automatically complete. Reward - 750 experience.

The Problem Specialist/The Fixer

You can receive this quest only if during the story quest “Find and Lose Again” you decided to burn the bodies of the Qunari.
In this case, upon returning home, a letter will be waiting for you, where an unknown anonymous person offers you a job to destroy certain corpses. They are not marked with markers and you have to find them yourself. There are four in total:
1. In Cloaca in the southern part, near Black Jack.
2. Lower City, night, Residential Quarter.
3. Port - night, port chief's office.
4. Ragged Coast, western part, slightly south of the western exit to the world map.

You can simply get rid of the bodies, as they suggest to you - in this case, after you find each corpse, a quest marker will appear on the map - where exactly to get rid of it. In this case, you will have to fight the opposite bandit group at the body on the Torn Coast and later you will receive a reward from the letter (for me it was only experience - 1500 points).

You can kill the bandits guarding the corpses in the Port and the Lower City without having to get rid of the bodies. In this case, you will receive a reward from the group on the Ragged Coast.

Forbidden Knowledge

Tarone's books on black magic are hidden in and around Kirkwall. We will either learn about this in a letter from Idunn (if you did not kill her during the first act quest “Enemies Among Us”), or after we find any of the books ourselves.
We need to find all the books and either destroy them, or read them and gain forbidden knowledge (+2 stat points, but they are given only once, even if you read all the books). If you simply take books without reading them, they will turn into trash and are only good for sale. True, they cost almost 90 silver coins.

The books are located:
1. In the Church, on the balcony to the right of the entrance. When destroyed, demons, ghosts, witchcraft horrors, and possessed creatures appear.
2. In the Steward's Fortress in the hall with the throne. When destroyed, demons, ghosts, possessed creatures and witchcraft horror also appear.
3. On the Ragged Coast. From the entrance to the shore we run along the upper path, at the intersection of the paths we see an opening passage to the Raw Cave. Let's go there. The cave is small, beautiful and ominous; a small dragon lives in front of the tome; after reading or destroying it, a revenant and other undead will appear.
4. In the Bone Pit after completing the quest "Cave of the Dead" there. The cave next to this one will be reopened and will lead us to a small dungeon with a book. After reading, the Demon of Desire and other spirits appear.
5. In the Forgotten Teig (new cave on the Broken Mountain). This is the most difficult place of the five; the battle before the destruction of the tome will be much more difficult than after. The book is guarded by various types of undead, possessed, demons of rage, golems, the Demon of Desire, a revenant and a Secret Horror to boot. After all this, a single revenant with a small squad of undead, crawling out into the world after reading the book, seems like a trifle, barely worthy of attention.
Note - in the room with the book there is a peaceful golem seller with a good assortment of goods.

After you destroy all five tomes, go to the Cloaca. There a passage to a new dungeon has opened, it is marked with a quest arrow.
Buy bottles of potions, take with you the strongest and best-equipped squad members, and only after that go to complete this quest. There are Masterclass traps in the Forgotten Lair, so be careful. It is better to take a robber with you - some traps cannot be avoided.
There will be a Black Grimoire in the dungeon - after we destroy it, quite strong opponents will appear - these are demons of anger, possessed, undead and other equally lovely comrades, including the Immortal Horror Zebenkek, for killing which you will receive a special achievement. All opponents are strong - there will be no “ordinary” enemies here who die in one or three hits. You can run back to the start of the dungeon as soon as the battle begins - then only some opponents will follow you and it will be easier to deal with them piece by piece. Sebenkek alone isn't that dangerous.
Note: The Black Grimoire can be read and received stat points - in this case, the demons will appear as expected, and the quest will be completed, and in the log all the books will be listed as destroyed (possibly a bug).

Mistress Selby's quests:

(These quests only appear if you set the mages free during the Act of Mercy quest in the first act.)
A certain Mrs. Selby, whose sister was pacified by the templars, will be waiting for you in one of the back streets of the Port during the day. You can take several quests from her board:

Search and Rescue

Terry, one of the Starkhaven mages you saved in the last part, asks you to find her renegade friend, who is being held by bounty hunters somewhere on the Ragged Coast. Go to the indicated cave, kill the bounty hunters and free the magician girl. You will receive a reward from Mrs. Selby - 1 gold.

How to Frame a Templar

A group of magicians asks you to relieve them of the pressure of the templar Konrad Wernhart by slandering him and making him unreliable before the leadership of the order. To do this, go to the “Hangman” and talk to the tipsy templar Roderick. Whatever version of the accusation you choose, it will make the right impression on him.
Then go to the Casemates and watch the altercation between the assistant harbor master and the official. To the right of them, behind the counter with the weapons being sold, you will see a scroll with an order for the supply of confiscated lyrium. Write Konrad's name on the document and give it to the port worker located right there, in the corner of the yard opposite from the entrance. Then return to Mrs. Selby, receive 1 gold as a reward and read the thank you letter from the magicians on the board, describing the punishment that befell Conrad Wernhart.

Church Quests:

Elves at Large

(this announcement only appears if in the first act you persuaded Fainriel to go to the Circle during the quest “Prodigal Son”)
Deal with a group of Dalish elves who recently tried unsuccessfully to free Fainriel from the Circle. To do this, go to the Torn Coast. There you will find elves and a group of mercenaries who have already managed to track them down. During the subsequent conversation, you can side with either the elves or the mercenaries and kill the opposite group.

Bounty Hunter

(These quests only appear if, during the quest Act of Mercy in the first act, you persuaded the magicians to return to the Circle. This quest and Mrs. Selby’s quests are mutually exclusive.)
Find and deal with three fugitive magicians. Unlike the previous quest, you cannot negotiate with them - they attack as soon as you try to start a conversation. Each magician will call on demons, undead and possessed to reinforce him.

Black Jack is located in the southern part of Cloaca (where Danzig used to be).
Hebora de Soller hides in the western part of the Broken Coast.
Innley from Starkhaven is located on the Broken Mountain, in the part where the elven cemetery is located, at the very end of the path.

Sketchy on the Details

(This quest does not depend on whether you sided with the templars or the magicians in the first act)
Deal with several gangs who for some reason are chasing Sketch (your old friend if you played the DLC “Leliana’s Song” in the Beginning).

The gangs you have to eliminate:
Night Kirkwall, High City, on the way to the governor's palace - "Avengers of Denerim"
Night "Hangman", near the back rooms on the second floor - "Beards of Rivaini"
Lower City, Day, northern part, near Elfinage – Antivskie Killers
Casemates, Day, a dead end not far from the herbalist Solivitus - Tal-Vashot group.
Sewer, night, approximately in the center of the map, members of the Gnomish Charter.

After this, go to the Port at night and report to Sketch that you saved him from his pursuers. In version 1.01, the quest is glitched and remains unfinished in the journal after this.

Street Sweep


Quests similar to the first part - rid Night Kirkwall of bandit gangs and receive a reward from a Friend in the night “Hangman”

Good Night, Girls/Ladies Lights Out

After you defeat several groups of “Night Sisters” operating at night in the High City, you will receive a note indicating the place where the head of this group, “Blessed” Gillian, and her closest assistants are hiding. Go into the building and destroy everyone who attacks you (there are many of them and they are strong, they attack in a rather cramped room, so it is better to take contact warriors and one healer magician into the party).

The Lowdowns

Clear the night Port from the “Undercut” gangs, after which you will be given an indication of the location of their leader. Go to the indicated location and kill everyone. Examine the alley thoroughly - not all opponents appear at once, sometimes you need to go into some side dead end for them to appear.

Hometown Breed

Similar to the two previous quests, but you need to deal with the “Dog People” who are trying to take control of the Lower City at night. There are quite a few archers among the members of this gang, including the leader himself. As in the previous quest, you may need to carefully examine the alley with the leader in order to make all the gang members appear.

Lost and found:

- The Eyes of Azure Jamos
If you decide to visit the elven cemetery, then at the altar, where in the first part you performed the ritual with the amulet, a crazy magician will attack you. You can remove two gems from his corpse. Give them to Azur Jamos in the Casemates.
Be careful - in addition to the crazy magician, a group of undead led by the Shadow Killer will attack you in the cemetery. A fight with her can be avoided completely if you lure the magician a little further from his starting point.
- The One True Pantaloons
You will pick up this item from the corpse of one of the enemies you killed during Anders' quest “Dissent”. Give it to the owner in the High City.
- Seal of Old God Dumat
Picked up from a box in the Underground Passage, which can be reached from the Port at night. Give it to Bolund in the High City.
- Wentworth's Sixth Finger
You will find this in one of the bags on the surface of the Bone Pit mine. Give it to Sister Filias in the Upper City.
- Waxler's Hat
Picked up from a bag in the Underground Passage, which can be reached from the Port at night. Give it to the owner, who is found at night in the “Hangman”.
- Piece of Canvas/Swath of the Jackyard
You can pick up this item from the corpse of Fell Order, the leader of the bandits whom you killed while following the quest “Pirates on the Cliffs”. Give it to the Watchman in the Port.
- Gerralt's body "South-Song" Gerralt's Corpse
Found in the Forgotten Teig (a cave on the Broken Mountain, where one of the volumes of the Forbidden Knowledge is also located). Present it to Gerralt "Wisdom of the East" in the Lower City.
- Rusty Knife/Ream-Rot Knife
Picks up on the Broken Mountain, not far from the exit of the cave to the elven cemetery. Give it to Fudge in the Lower City Elvenage.
- Lyrium Wine/Lyrium-Laced Bilge Hoop
Picked up in the Deep Paths if you went there for the quest “The Fool's Gold”. Give it to the Whiskey Master in Cloaca.
- Goosegirl Cameo
On the corpse of Hebor de Soller (quest “Headhunter”), pick up the cameo and give it to Worce de Soller in the Lower City.
In version 1.01 this quest is glitchy and the cameo almost never ends up on the body.

A small FAQ on the most pressing issues based on what I read:
Racing for Sketch done like this:
1) Kill the bandits in the upper city (near your mansion at night)
2) Kill the bandits in the gallows (2nd floor night)
3) Kill the bandits in the lower city (elfinage morning)
4) Kill the bandits in the casemates in the morning (to the left of the alchemist)
5) Turn in the quest at the port at night. It should be where the dealer of dubious goods stands during the day (the quest is bugged - remains on the list) Afroman

Defender Set:
Gloves - after the first battle for Kirkwall, issued for liberating the city from the Qunari and receiving the title of Defender.
Armor - drops from the High Dragon that appears in the Bone Pits during the quest "Mine Massacre", given by Hubert (a merchant from the Upper Quarter market).
Boots - from Khion, a renegade elf encountered during the quest "On the Loose", received from Meredith. Main quest.
Hood - drops from Grace, a renegade sorceress who lives on the Ragged Coast, given by Orsino in the story quest “Serve cold.” Myaf

Brother/sister has 3 options for the development of events:
if you are a magician, your sister dies at the beginning. If you are a warrior or a robber, then brother. Later, in the Deep Roads, the sister dies, but if Anders is in the party, she is sent to the Gray Wardens, and if you don’t take her at all, she is taken into the circle.
-death
-Gray Guardian (presence in Anders' group)
-Templar/Circle of Mages

how to make sure that GG's mother doesn't die?
There is no way to do it... Confirmed by the developers

achievement "Glory to the Crown" Choose the side of the Templars and support them in the selection of replicas (at least 5 times) Tehhi_7

Where in the game are the books History of the Church of Brother Genitivi all 4 Chapters?
In the church at different times, sometimes on a pedestal, sometimes on a table...

Exorcist it turns out if destroy 5 books of evil, and then find and destroy the main volume of evil in the book of Tarone: 1 - abandoned teig on the Broken Mountain; 2 - governor's fortress; 3 - Torn shore; 4 - church; 5 - Bone Pit _PooH_ the main volume of evil - the cesspool (it’s better not to take Merrill with you, otherwise there will be +10 rivalry) If you destroy all 5 books without reading, then after taking out the demon you will get the exocyst achievement.
If you read the book, you will be awarded stat points and add a couple of pinches of friendship from Meryl.
If you just collect books - Collected all 5 by a warrior hero. The journal entry is in progress, the books go into inventory in the “junk” section, and are sold as junk. The quest freezes completely. IMHO it's a bug.
If you do not destroy the forbidden books, the quest will not close! You can't read or take it. You can read book 6, the quest for which appears after destroying book 5. If you read it, you get 2 stat points, a boss fight and a successfully completed quest. anber

respect Arishok.
After completing the quest Gunpowder Hopes (at the end of the quest you can earn 4 gold if you say that the Dwarf promised money on behalf of Arishok, I chose the Olive Branch 2 times and the second option the third time and received 4 gold). Then talk to Arishok again and convince him that all is not lost for people (Choice for example: I hope to improve the situation.) After 3 years. You will be assigned the quest Find and Lose Again. In all dialogues where the Templar tortures the Qunari, try to choose kind words. (i.e. don't tell the Templar to kill the Qunari). Then, after completing the quest, go to Arishok and tell the truth, he will understand and say that he has respect for you, but not for the others. The trophy will unlock. Valius

achievement "Archaeologist"
First chapter
1. Elfinage
2. Casemates, next to the place where the head of the smugglers stood in the prologue, in a nook.
3. Mine "Bone Pit", in one of the short branches
Chapter two
1. Sewer (Day) - at the left entrance to the location.
2. Port (Day) - Qunari camp.
3. Casemates - a dungeon of casemates at the very exit from the location, Anders' quest "Dissent"
4. Church (Day) - right wing, 2nd floor.
Chapter Three
1. Casemates - Hall of the Templars - In the small room behind the room where Meredith is, enter and there will be a wall light on the left.
2. Sewer - Anders' quest "Justice" - Sewers.
3. Port (Night) - quest “Gamlen’s greatest treasure - Fish Giblets of Death.

achievement Demon Storm- find 3 Avergan scrolls in Act 3 (1 on the ragged bank, 2 in front of the Dalish camp, 3 behind the Dalish camp), then find 3 places where evil is concentrated in the same locations and destroy everything that comes out there. Valius then go to the "Secret Lair" in Cloaca - this place is directly opposite Anders' clinic

Quest to find Qunari swords
There are only 10 swords
1. Arms dealer in the lower city
2. Sewer, box behind Anders
3. Port at Night: Black Market Chest
4. Lower city, night, foundries, under stones
5. Docks, night, harbor master's office, skeleton behind the dock
6. Upper city, day, arms dealer
7. Casemates, arms dealer
8. Ragged coast, approximate area - where the second lighthouse was lit in the quest "Long Path", a small dead end, on a skeleton
9. Ragged coast, on the road to the place where the mage-trader stands, in a pile of bones
10. Upper city, night, De Lans mansion, left wing, in one of the chests
- if, when returning the first sword found, in dialogue with the Qunari we refuse a monetary reward, we will receive another 1200 experience (total 2400 experience per sword * 10 swords = 24000 experience)
- if, when returning the first sword found, you select a monetary reward in the dialogue, then you will receive a certain monetary reward (total 1200 experience * 10 swords = 12000 experience and some gold coins) Blindlancer And Unjust, and if you put a ring on yourself that increases experience, then more

ingredients for the quest "Change of Essence"
All the necessary ingredients are located on the Broken Mountain.
One of them is directly opposite Clara. Two more can be found on the way to the top of the mountain (before the cave, on the site with the scripted scene in the quest “The Long Way Home”, behind the northern column) and after the altar. The last ingredient is in the ruins north of the western exit from the Broken Mountain location." update3

Jake Black (Cloaca) and Senestra with their thugs (Port. Night)
Jake the Black is associated with the *Bounty Hunter* quest on the Preacher board. The appearance of the quest with Jake depends on how you dealt with the magicians in the quest “A Merciful Deed” in Act 1 (you had to send them to the circle)
Senestra - the task to kill her is given in "The Hanged Man" if at the end of the quest "How to Frame a Templar" you agree with Cullen to expel Kerran from the templars update3

Rune of Valor Recipe.
Broken Mountain. From the Dalish camp, take the left path and go towards the far cave, search the ruins near the cave, there is a skeleton, a recipe on it. How and where can I find the Valiance rune for 75 silver, which gives + to all characteristics?
A. The rune drawing can be found in Chapter 3 near the cave where the varteral was, near the stone fence in a heap on the broken mountain. Regardless of the number of these runes in the armor, the bonus will be with only one, that is, +7. ag.ru

Where is ambrosia found (craft.ingredient?)
During Isabella's personal quest "No Rest for Sinners" in Chapter Three, when her main enemy Castillon comes to town, ambrosia is lying in the warehouse where the meeting takes place. In one room there is a chest with quest incriminating evidence, and in the room directly opposite at the top there is a chest called Ambrosia update3 And ag.ru

Dragon Age 2 is a popular RPG game, a sequel to the original Dragon Age. Here the story continues about a world in which war between different states never stops, and all this is hampered by otherworldly forces, monsters and dragons. The game can be called one of the largest and most ambitious projects in its niche over the past 10 years. Because of this, Dragon Age 2 has a lot of side quests, the passage of which is no more boring than the main storyline. In the article you will learn about the passage of “Forbidden Knowledge” in Dragon Age 2 from and to: where to find it, what stages the task includes, what is required and what tasks need to be solved during completion.

Short description

First, let's look at a brief description of the task. This quest is one of the side tasks in the second act. Before you can start Forbidden Knowledge in Dragon Age 2, you need to meet one critical condition: keep Idunna alive in the first act of Enemies Among Us.

If the mentioned task has a positive outcome, your character will receive a mysterious letter from Idunna, which will tell you about the need to find magic books. Works on black magic are scattered throughout Kirkwall.

The second option to start “Forbidden Knowledge” in Dragon Age 2 is to independently find one of the books on the location and read it. After this, the quest is activated automatically and you can find out all the details and plot description in the magazine and codes. Let's look at the nuances when completing the quest, which you should definitely remember when interacting with each of the books.

Mission Feature

Before you start visiting points where the necessary literature is located, you should become familiar with one nuance.

The fact is that when interacting with any of the books on this list, you need to do two actions in strict sequence: read and destroy.

When you find an item and click on it, an excerpt from the book appears on the screen. The player can read the contents themselves or simply close the page - in both cases you will receive 2 stat points.

After reading, you need to click on the “Destroy” button without closing the book immediately. If you do this procedure with each item, you will be able to complete the mission fully. If you pick up an item and do not read it, it will remain a useless load in your inventory. Moreover, without reading and further destroying you will not be able to complete the task to the end. With this development of events, there will be 5 useless books in your bag that cannot be sold, and the quest will fail at the end of the second act. This is the "Forbidden Knowledge" bug in Dragon Age 2 that awaits you if you are not notified in advance.

Book arrangement

Now let's talk in more detail about the location of quest items at the location:

  1. Church. Go up to the balcony and pay attention to the right wall from the entrance. After interacting with the book, demons and ghosts appear, be prepared!
  2. The Governor's Fortress. Enter the main hall with the throne.
  3. Torn Coast. When entering the location, take the upper path to the very end. There is a small cave there. After destroying the book, a risen from the dead will appear!
  4. Bone Pit. Here you need to find the rightmost cave, at the end of which there is a book.
  5. Forgotten Teiga. The most inaccessible place of all. Before receiving the book, you must fight a rather difficult battle with demons and golems.

Continuation of the quest

After you have found out the location of the books in Forbidden Knowledge in Dragon Age 2 and destroyed them, you should begin the final part of the task.

The hero of the game and his squad should go to Cloaca, where a new open tunnel is located. The location will be marked with a quest marker on the map. Before you go there, be sure to replenish your stock of potions for mana and health, and also upgrade your abilities using the points you receive from books.

In addition to high-level enemies, the dangerous lair contains master traps. Therefore, it is best to take as a partner someone who knows how to neutralize them.

At the end of the cave, the Black Grimoire awaits you, which must be destroyed. Then powerful opponents will appear. Do not underestimate them, since each of them is much stronger than ordinary monsters in this dungeon.

Before destruction, you can read the Black Grimoire and receive 2 stat points for it. In this case, the quest “Forbidden Knowledge” in Dragon Age 2 will be counted after the destruction of all monsters.

Reward

For completing the mission you will receive an achievement, 3-20 gold coins from the main boss, 1 thousand experience points for reading the Black Grimoire, 750 experience points for destroying books, 250 points for fighting each demon. Besides the interesting Forbidden Knowledge storyline in Dragon Age 2, you also get some pretty nice rewards and bonuses. In addition, for saving the books you will receive +5 to your relationship with Merril, and for destroying each of the quest items you will add 10 hostility points.

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